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The outer worlds 2 handed melee weapons
The outer worlds 2 handed melee weapons







the outer worlds 2 handed melee weapons
  1. The outer worlds 2 handed melee weapons full#
  2. The outer worlds 2 handed melee weapons plus#

I don't have a clue what that talent would be, but I would try to make it unique. I would add talent for using one ranged and one melee.

The outer worlds 2 handed melee weapons full#

They lack full attack abilities, so the huge gulf you describe doesn't apply. This is an excellent point, but a bit moot for casters (namely Ciphers I figure). It also has a benefit of not sitting through weapon swap recovery, but that still isnt enough for me. It attacks faster than one handed, but not enough to overcome the accuracy bonus of one handed or the damage of two handed. Then last comes dual Wielding a mix of ranged and melee. The critting from one handed and the damage it can do makes it for me, and the attack speed of two handed makes me sad.

the outer worlds 2 handed melee weapons

I would say one handed style is next in line, but two handed is close. So, damage wise dual Wielding 2 melee, or 2 ranges comes out in the lead. If you crit you will get over penetration, and do much more damage. So, you fire slower, but you will hit a lot, and get a possibility for crit conversion. I cant remember if it's 20% off the top of my head.

The outer worlds 2 handed melee weapons plus#

One handed you gain about 12 accuracy plus if you take the One Handed talent convert like 20% of hits to crits.

the outer worlds 2 handed melee weapons

So, a pistol and a sword dual wield means you fire a little faster, but all those Full Attack abilities will work like Primary Attack abilities using the range weapon at range and the melew in melee. Although, one handed style isnt bad either. Backstab works like this, and it is why two handed weapons work better for it. So, a guy holding two pistols using an ability that does Primary attack will only apply the ability with his main hand pistol. If it says Primary attack then it is only your main weapon that does the damage. Examples: Flames of Devotion and most rogue abilities are Full Attack. However the DPS is -50% to Two-WeaponWhy?īecause at range you're still only going to fire the gun/wand in one hand, and in melee you will only swing the weapon you have in the other.ĭual wielding two ranged means you'll be firing two weapons at range, swinging two weapons in melee, and every active ability that says they are a Full Attack means that you attack with both weapons during the active ability.









The outer worlds 2 handed melee weapons